Why we need a carrier of YOUR bankdataback somewhere else

 

First we have to invent mp3 then copy all songs without to pay

Then we have to distribute the stuff like

 

http://www.imesh.com and so on..

free music IS nice. Most people likes music = smart (not da car)

 

Download da track What is it?

http://computer.howstuffworks.com/mp31.htm

 

Using facts like these, certain parts of a song can be eliminated without significantly hurting the quality of the song for the listener. Compressing the rest of the song with well-known compression techniques shrinks the song considerably -- by a factor of 10 at least. (If you would like to learn more about the specific compression algorithms, see the links at the end this article.) When you are done creating an MP3 file, what you have is a "near CD quality" song. The MP3 version of the song does not sound exactly the same as the original CD song because some of it has been removed, but it's very close.

From this description, you can see that MP3 is nothing magical. It is simply a file format that compresses a song into a smaller size so it is easier to move around on the Internet and store.

So

MPEG is the acronym for Moving Picture Experts Group. This group has developed compression systems used for video data. For example, DVD movies, HDTV broadcasts and DSS satellite systems use MPEG compression to fit video and movie data into smaller spaces. The MPEG compression system includes a subsystem to compress sound, called MPEG audio Layer-3. We know it by its abbreviation, MP3.

 

So we have different versions of mpeg and compression techniques

 

http://www.mp3-converter.com/mp3codec/bitrates.htm

CBR vs. VBR

Most of the information you'll read in this book and elsewhere assumes that the bitstream is being encoded at a constant bitrate (CBR). In other words, if you specify a 128 kbps encoding, then that's what you're going to get, start to finish. The drawback to CBR is that most music isn't structured with anything approaching a constant rate. Passages with many instruments or voices are succeeded by passages with few, simplicity follows complexity, and so on. The response to this situation has been the development of variable bitrate (VBR) encoders and decoders, which vary the bitrate in accordance with the dynamics of the signal flowing through each frame. VBR technology was first implemented by Xing, which is now owned by Real Networks, but is now supported by dozens, if not hundreds, of third-party products.

Rather than specifying a bitrate before encoding begins, the user specifies a threshold, or tolerance, when encoding with VBR. All notions of bits per second go right out the window, of course; instead, one selects VBR quality on a variable scale. Confusingly, this scale is represented differently in different encoders.

 

(confusion is the art of adding confusion in contracts programming etc to get people to sleep and accept that so others make holes in your pocket ) = crime

 

While MusicMatch Jukebox gives you a scale of 1 to 100, the LAME command-line encoder lets you specify a quality of 0 to 9, where the scale represents a distortion ratio. Therefore, you can't just assume that higher numbers mean higher quality-see the documentation for your encoder before proceeding, or run the tests yourself. In any case, the scales are essentially arbitrary; think of them as though you were using a slider to control the overall quality versus file size ratio as you might with a JPEG editor.

 

http://www.mp3-converter.com/mp3codec/implementation.htm

The specification only serves to guarantee a baseline consensus in the community regarding how certain things will operate. An encoder developed according to the MP3 specification will be capable of outputting a "compliant bitstream" that can be played successfully with any MP3-compliant decoder, just as you can create a JPEG file in any image editor under any operating system and expect it to display properly in any JPEG-compliant image viewer on any operating system

So we need a holdingtank for YOUR DATA out of YOUR machine or YOUR MOBILEPHONE (like mobile banking?) nada no chance for any mp3 on your Mobbie? Or mp3 playerrrrrr

http://www.google.gr/search?hl=el&q=i-mode&meta=

A good example of the kind of freedom left to developers is the fact that the MP3 standard does not specify exactly how to treat the upper end of the spectrum, above 16kHz. Since human auditory perception begins to diminish greatly (with age and exposure to loud volumes) between 16kHz and 20kHz, some developers have historically chosen to simply chop off frequencies above 16kHz, which can be beneficial at low bitrates, since it leaves more bits available for encoding more audible frequencies. Xing, for example, did this with the first versions of their very fast codec. Later, they rewrote their codec to handle frequencies up to 20kHz (probably at the behest of the audiophile MP3 community).

 

1 tank

 

The potential problem with running this kind of test lies in the fact that your playback hardware may itself not be capable of reproducing frequencies above, say, 17kHz

 

2 tank

 

the MP3 spec allows for a "reservoir of bytes," which acts as a sort of overflow buffer when the desired amount of data cannot be stored in the given timeframe. In actual practice, this reservoir is not a separate storage space in the file, but rather the "empty space" left over in frames where the necessary information was encoded into the available space with room to spare. In other words, the byte reservoir is a portion of the algorithm

 

 

 

 

3 tank

stereo versus mono and

largely insensitive to the location of the source of sounds at the very low and very high ends of the frequency spectrum.

 

And the road out???

If joint stereo is used in M/S (middle/side) mode, the left and right channels aren't encoded separately. Instead, a "middle" channel is encoded as the sum of the left and right channels, while a " side" channel is stored as the difference between the left and the right.

 

So

http://www.mp3-converter.com/mp3codec/id3.htm

While players developed to the actual ISO MPEG specification will know how to handle either type, the specification itself is unfortunately vague on this point. It simply states that a player should look for a " sync header," without specifying exactly where seeking should start and stop. This (salmon?) laxness in the spec has caused some controversy among developers of ID3-enabled applications, who naturally don't want their applications seeking blindly through 1GB image files, should the user happen to hand one to the application. Fortunately, the ID3v2 spec is more specific on the matter.

 

What do we have ? holdingtanks-a road out-

 

We then need to throw in adware spyware viruses backdoors in windows little bit of sweet dual channel motherboards with radiosenders and then we have all this near the cash machines and atm machines making healty stock and shares at nice values..)

 

I ask what is the point. Hmm email for further checkup? kajander@nodns.org

 

Intressting marketing JUST one of da few pir (ooosorry) privatized telcos..

http://www.nttdocomo.com/

 

Renault F1 ? Avec qu moi?... to slow boiling over ? no water?

kajander@nodns.org

 

is it da eva jolly boy AGAINbehind ? nada chance? To mucho pernodo (prefer whiskey..)